In the earlier days of Banjo-Kazooie, Rare had decided that bubble speak would be the preferred manner of communication in the game. Rather than having any type of actual dialogue, the bubbles would appear with still or animated images indicating what the character was trying to convey to the player. Here’s an image posted by Gregg Mayles showing exactly how the bubble speak was planned to be utilized:

Early Banjo Bubble Speak
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I think it was an interesting approach, but Banjo without its iconic mumbling dialogue just wouldn’t have been quite the same. Imagine not having a smart mouthed Kazooie or Gruntilda sans her rhymes (Banjo-Tooie withstanding)? What do you think? Would you have liked to have seen the bubble speak come to fruition instead of the mumbling text? Let us know in the comments!

By Daniel Durock

Actor. Writer. Gamer

One thought on “Early Banjo – Banjo-Kazooie Originally Had Bubble Speak As Opposed To Text Mumbling”
  1. This was definitely used in DK 64 though, and was taken even further in Conker’s Bad Fur Day, by having voice acting and in game mouth movements.

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