Five Things You Didn’t Know About Blast Corps

Sadly all good things must come to an end and today is the last day of Blast Corps theme week. To continue the celebration Rare released a video titled “Five Things You Didn’t Know About Blast Corps”. We have the video here for you but also did a small write up of what these five things are below in case you can’t watch the video yourself!

Five Things You Didn’t Know About Blast Corps

#1: The Last-Minute Storyline
For the longest time there was no narrative story in Blast Corps. The game was purely based on the gameplay mechanic of moving objects tearing down obstacles. The idea of a nuke driving vehicle on auto-pilot barely made it into the game near the end of development.

#2: The Mech That Never Was
Unfortunately we will never get to pilot a mech from its groin region. Yes, at one point there was going to be a mech in Blast Corps where the cabin of the mech was located in the groin of it. The cabin would lower itself onto the ground for the player to jump in and be raised back up into the mech.

#3: Bring In The Banjo
The man behind the soundtrack to Blast Corps, Graeme Norgate, says that his favorite track from Blast Corps is Simian Acres because of the banjo. Not many games included a banjo in their tracks so this was a real treat to have.

#4: Hiding Science From The Team
The solar system spinning around the earth in Blast Corps is actually more authenticate that you might think. The developer, Graham Smith, tried to make the orbiting of each planet as accurate as possible. He didn’t mention to the team what he had accomplished until it was done.

#5: Secret Origins Of Level Names
There were lots of monkey references in the level names due to the popularity of the Donkey Kong Country games perviously created by Rare. On top of the monkey names there were plenty of other inside stories to the levels. One of the levels is named after a town one of the team members grew up in!