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Killer Moves

Killer Moves

PLAY AS EYEDOL
To play as EYEDOL, start a game (In either 1 or 2 player mode) and select
CINDER as your character. Wait for the VS screen with the 2 pictures of the
characters appear. (The screen where the game says “FIGHT ON!”) During that
screen and before the game starts, hold RIGHT on the controller and press the
following buttons in order as quick as you can…

WP, WK, FP, MK, MP, FK

(If you did this on the SNES, the default buttons you would press are…

R, L, X, B, Y, A

Remember, if you change the buttons around, you have to press the buttons
indicated based on the type of button you are using to activate EYEDOL.)

If you did the cheat right, you will hear the game say “EYEDOL” to let you
know you are now playing as EYEDOL. You have to enter the cheat each time you
win a match. Just so you know, either player 1 or 2 can do this trick. It is
possible to have an Eyedol Vs Eyedol.

BASIC AND COMMON MOVES FOR ALL
==============================
The following moves mentioned here can be performed for all characters…

Sweep = D + FK
Crouch Counter = [Stand close, opponent crouching] B + FP
Fake Crouch Counter = [Stand away from punching distance] B + MP
Power Punch = B + FP
Power Kick = B + FK

THE CHARACTERS
==============
Their are some things I want to mention before we get to the characters…

1.) If you want to switch a characters color, highlight a character, and press
up or down on the controller and you can select from a wide range of colors
for your character

2.) If you want to do a RANDOM SELECT, hold up and press START and the CPU
will select a character at random for you

CHIEF THUNDER
=============

STRATEGIES FOR CHIEF THUNDER
============================
1.) His Sammamush is immune to projectiles

Phoenix = D, DF, F + #K
Triple Axe Smack = (B), F + #P
Triple Axe Smack 2 = (F), B + #P
Sammamish = F, DF, D, DB, B + #P
Tomahawk = [While In Air] F, DF, D, DB, B + FP
Combo Breaker = F, DF, D, DB, B + #P
Ultra Combo = B, F + QP
No Mercy 1 = [Jump Distance] B, DB, D, DF, F + FP
No Mercy 2 = [Stand Close] F, DF, D, DB, B + FK
Humiliation = D, D, D, F + QK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Chief Thunder summons a lightning bolt on the opponent
and then opponent turns to dust
No Mercy 2 = Chief Thunder charges his axes and then hits the
opponent so hard, the opponent flies high in the sky,
then something about the oppoent comes back down, but
not in one piece

CINDER
======

STRATEGIES FOR CINDER
=====================
1.) His Projectile Immunity move only lasts until he is hit with a physical
hit like a punch or kick style attack
2.) His Trail Blazer can be done in the air
3.) His Inferno not only takes out projectiles, but will attack the opponent
at the same time
4.) Although he can become invisible, you can still see a small residue of
flames, but it’s very hard to notice it
5.) You can do the Inferno and Trail Blazer while your invisible and while you
are immune to projectiles

Trail Blazer = F, F + #P
Inferno = F, F + #K
Fire Flash = F, D, DF + #K
Quick Heat = B, B + QP
Projectile Immunity = F, DF, D, DB, B + MP
Invisible = F, DF, D, DB, B + FP
Combo Breaker = F, D, DF + #K
Ultra Combo = F, F + FP
No Mercy 1 = [Jump Distance] B, DB, D, DF, F + QK
No Mercy 2 = [Stand Anywhere] B, B, B + MP
Humiliation = B, B, B + FK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Cinder fires a stream of flames at the opponent and then
opponent turns to dust
No Mercy 2 = Cinder charges his hands, then throws a hot liquid under
the opponent and then the opponent melts into it

EYEDOL [Only playable if you did the above code]
================================================

STRATEGIES FOR EYEDOL
=====================
1.) His Club Swing can knock fireball style moves back at the opponent
2.) His Ground Stomp does not allow you to heal him, only the CPU Eyedol can
do that
3.) His Jumping Club is one of the attacks that most opponents can’t block

Fireball = D, DF, F + #P
Club Swing = B, F + FP
Bull Charge = B, F + WP
Ground Stomp = B + MP
Jumping Club = B, F + #K
Club Stab = B + FP
Combo Breaker = B, F + FP

FULGORE
=======

STRATEGIES FOR FULGORE
======================
1.) He doesn’t need a Combo Breaker to do a 3-hit juggle

Laser Storm = D, DF, F + #P
Laser Storm x2 = B, B, D, DF, F + QP
Laser Storm x3 = F, B, B, D, DF, F + QP
Teleport Behind = B, D, DB + #K
Teleport In Front = B, D, DB + #P
Plasma Slice = F, D, DF + #P
Eye Spark = F, DF, D, DB + FK
Blade Dash = (B), F + #P
Projectile Reflect = D, DB, B + FP
Combo Breaker = F, D, DF + #P
Ultra Combo = F, D, DF + QP
No Mercy 1 = [Jump Distance] B, DB, D, DF, F + FK
No Mercy 2 = [Sweep Distance] F, DF, D, DB, B + FP
Humiliation = B, DB, D, DF, F + MK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Fulgore takes off his head and then a huge gun pops out
and fires on the opponent
No Mercy 2 = Fulgore fires a laser from his eyes and burns the
opponent to death

GLACIUS
=======

STRATEGIES FOR GLACIUS
======================
1.) His Teleport Uppercut is immune to projectile attacks

Shockwave Fireball = D, DF, F + #P
Teleport Uppercut = D, DF, F + #K
Teleport = D, DF, F + WP
Shoulder Charge = (B), F + #P
Fist Blade = F, DF, D DB + QP
Quicky Punches = QP rapidly
Combo Breaker = B, F + #P
Ultra Combo = B, F + FP
No Mercy 1 = [Sweep Distance] B, DB, D, DF, F + MP
No Mercy 2 = [Stand Anywhere] B, B, B + FK
Humiliation = F, F, B + QK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Glacius creates a spike from his hand and then jabs it
into the opponent, then the opponent turns into solid
ice
No Mercy 2 = Glacius truns into a liquid matter and then moves under
the opponent and the opponent sinks into the liquid

JAGO
====

STRATEGIES FOR JAGO
===================
1.) His Wind Kick is immune to fireball attacks

Endokuken = D, DF, F + #P
Wind Kick = F, DF, D, DB + #K
Sword Swipe = F, DF, D, DB + FP
Uppercut = F, D, DF + #P
Combo Breaker = F, D, DF + #P
Ultra Combo = F, DF, D, DB + QK
No Mercy 1 = [Stand Close] B, F, F + QP
No Mercy 2 = [Stand Anywhere] B, B, F, F, MP
Humiliation = F, DF, D, DB, B, MK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Jago pulls out his sword and stabs opponent
No Mercy 2 = Jago summons a car to crush the opponent

ORCHID
======

STRATEGIES FOR ORCHID
=====================
1.) Her Fire Cat is immune to Fireball attacks

Lasaken = D, DF, F + #P
Helicopter Kick = (B), F + #K
Fire Cat = (B), F + #P
Spinning Swords = F, DF, D, DB + FP
Dash Punch = F, DF, D, DB + MP/QP
Flip Kick = B + FK
Combo Breaker = B, F + #K
Ultra Combo = B, F + MP
No Mercy 1 = [Outside Sweep] B, B, F, F, QP
No Mercy 2 = [Stand Close] D, F, B + QK [Press FK to stomp on frog]
Humiliation = F, DF, D, DB, B + FP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Orchid rips open her top and shows off her greatest
parts to the opponent, and most opponents die of a heart
attack, if you do this to Orchid, she gets upset
No Mercy 2 = Orchid smacks the opponent with her swords and turns her
opponents into a frog, then if you press the FK, she
jumps on the frog and crushes it

RIPTOR
======

STRATEGIES FOR RIPTOR
=====================
1.) His Jumping Claw is immune to fireball attacks
2.) His Body Whip can be done in the air
3.) His Flaming Spit can be done in the air

Flaming Spit = D, DB, B + #P
Air Flaming Spit = [While in air] D, DB, B + #P
Flame Breath = F, DF, D, DB + FP
Body Whip = F, DF, D, DB + #K
Claw Swipe = F, DF, D, DB + QP
Jumping Claw = (B), F + #K
Jumping Claw 2 = (F), B + MK/QK
Head Charge = (B), F + #P
Combo Breaker = B, F + #K
Ultra Combo = B, F + QK
No Mercy 1 = [Outside Sweep] B, DB, D, DF, F + MP
No Mercy 2 = [Punch Distance] F, F, B + FK
Humiliation = D, D, F, F + FP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Riptor jumps at opponent, then the screen goes black,
then you see Riptor burping and farting with a full
tummy
No Mercy 2 = Riptor stabs the opponent with his tail

SABREWULF
=========

STRATEGIES FOR SABREWULF
========================
1.) His Rolling Slash is immune to fireball attacks
2.) If you can figure out how to do 2 Stampede Slash attacks, you can
instantly dizzy the opponent
3.) The Howl is only used to give Sabrewulf the flashing lifebar, everytime
he howls, and if you know how, you can use that to your advantage

Flaming Bat = D, DB, B + #P
Spinning Claw = (B), F + #P
Spinning Claw 2 = (F), B + MP
Jumping Slash = (B), F + FK
Stampede Slash = (B), F + MK
Rolling Slash = (B), F + QK
Howl = F, DF, D, DB + FK
Combo Breaker = B, F + #K
Ultra Combo = F, B + QK
No Mercy 1 = [Stand Close] B, B, B + MK
No Mercy 2 = [Stand Close] B, B, F + MP
Humiliation = F, F + QP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Sabrewulf stabs the opponent with one of his claws
No Mercy 2 = Sabrewulf smacks opponent so hard, the opponent flies
and smacks against the TV screen

SPINAL
======

STRATEGIES FOR SPINAL
=====================
1.) Spinal can absorb any type of projectile using the Absorb Projectile move
2.) Each time he uses the Absorb Projectile move and does it properly, he
gains a skull
3.) He can not have no more than 5 skulls at a time
4.) He can only gain skulls if he properly uses the Absorb Projectile move
properly
5.) The skulls represent the ammount of fireballs he can do
6.) In order to do the Scorching Skull move, you have to have at least 3
skulls, meaning you must absorb 3 projectile moves
7.) His Teleport move can be done in the air for surprise attacks
8.) It is possible to do 2 teleports at once and link it with a combo to
really confuse the opponent
9.) Each time you use the Flaming Skull, you use one skull, remember this

Shield Dash = F, F + #P
Flash Sword = (B), F + MP
Flash Sword 2 = (F), B + MP
Teleport In Front = D, D + #P
Teleport Behind = D, D + #K
Absorb Projectiles = B + QP
Flaming Skull = D, DF, F + #P [Must Absorb Projectile First]
Scorching Skull = B, DB, D, DF, F + FP [Must Absorb Projectile First]
Slide Kick = D + FK
Combo Breaker = F, F + #P
Ultra Combo = D, DF, F + FP
No Mercy 1 = [Stand Close] B, B, F + QK
No Mercy 2 = [Stand Anywhere] B, B, B + MK
Humiliation = B, DB, D, DF, F + FK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = Spinal stabs the opponent with a spike from his shield
No Mercy 2 = Spinal summons a lightning bolt to fry the opponent

T.J. COMBO
==========

STRATEGIES FOR T.J. COMBO
=========================
1.) His Flying Knee, Knee Knockout and Quick Knee attacks will make him immune
to fireball attacks

Dashing Punch = (B), F + FP
Rolling Punch = (B), F + MP
Backfist Punch = (B), F + QP
Backfist Punch 2 = (F), B + QP
Flying Knee = (B), F + FK
Knee Knockout = (B), F + MK
Quick Knee = (B), F + QK
Windup Punch = (FP), FP
Punching Bag = QP rapidly
Combo Breaker = B, F + #K
Ultra Combo = F, B + FP
No Mercy 1 = [Stand Close] B, B, F, F + MP
No Mercy 2 = [Stand Close] B, DB, D, DF, F + FK
Humiliation = D, D, D + QP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1 = T.J. Combo jabs opponent, then gets close and snaps the
opponents neck
No Mercy 2 = T.J. Combo punches opponent so hard, the opponent flies
in the air, only to land against the TV screen

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