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Rare Replay – Rare Stream Highlights 07/31/15

Rare Replay – Rare Stream Highlights 07/31/15

Today was the 6 hours Rare Replay Twitch stream. If you missed it or couldn’t stick around for the whole thing we have your back once again with our text summery of the whole show!

Lots of awesome information and fun stories from the developers!

Hour 1

  • Show the trailer shown at E3 that announced Rare Replay.
  • Starts off with Gregg Mayles talking Banjo-Kazooie.
  • Banjo the bear was in the game Dream but not as the protagonist. Banjo pulled tons of stuff out of his backpack.
  • Liked Banjo so much they wanted to put him in another game so they did.
  • Wanted a double jump move in Banjo and it looked odd that Banjo could jump midair so Kazooie was the mechanic for the double jump. Kazooie was just a pair of wings at first that would appear out of the backpack. Then later they added legs to Kazooie to make Banjo run faster.
  • Abilities came first when designing. For Banjo levels, they picked the theme first and then filled the level based on the theme.
  • Rusty Bucket Bay is Gregg Mayles favorite Banjo-Kazooie level. He loves ships so there you go!
  • The quiz came from just wanting another way to end the game that would be unexpected. It started as just a few questions to ask the player to see if the player was paying attention.
  • Notes don’t disappear when you die as to not make the game brutally hard.
  • Mumbo transformations were based the on the theme of the level.
  • The thought of splitting Banjo and Kazooie started in the original game but it would have been too much for the first one.
  • From Gregg’s perspective they were not limited by the power of the Nintendo 64. Made the level appear to be shown all at once but was only loading what was in view of the player.
  • Before text in speech bubbles the team tried just conveying messages through images in the speech bubbles but couldn’t get message across.
  • No comment on “Banjo-Kazooie 3”. Probably would not be called that since it is such an expected name.
  • Quick interview with Paul Collins. Banjo-Kazooie was his first Rare game and he quickly became aquatinted with the rest of Rare’s library.
  • Criteria for 30 games consisted of many aspects but iconic characters, iconic levels and iconic gameplay were some of the top things to look at.
  • Paul Morgan (runs Rare fan site Rare Gamer) talks about Banjo-Kazooie: Nuts & Bolts
  • Starting from a fresh start in Nuts & Bolts. Shark tooth necklace is in question and believe to tell a deeper story.
  • Rare Gamer started as a Banjo-Kazooie fan site. Has news, interviews and game pages.
  • Gruntilda is Paul Morgan’s favorite character in all 30 games. Paul and the group is moving us along to Banjo-Tooie.
  • The game list in Rare Replay is order by date. Ultimate games first leading to the Xbox 360 games in the library.
  • Atic Atac follows Banjo-Tooie. So much chaos and insanity while playing Atic Atac.
  • Pro-top From Chris Allcock:In Atic Atac, you’re looking for three pieces of a big gold key that lets you escape the castle. And being aware that #yourturkeyisgoingdown, obviously.
  • Next up! Gun Fright!
  • An epic search for Buffalo Bill. Bill is a super sneaky ninja with insane aim!

Hour 2

  • Viva Piñata with Justin Cook and Adam Park.
  • Adam’s favorite Piñata is the Pengum, Justin’s favorite Piñata is the Tigermisu.
  • There’s a party in Twycross!
  • Justin tells a very sad and heartfelt story about Viva Piñata where all the Piñatas are homeless and need somewhere to live.
  • Adam Park voiced the Pengum. Justin Cook voiced the Newtgat.
  • Justin is giving tips on how to start a perfect garden. Be sure to have lots of grass and water.
  • The dev team is trying to convince the rest of the group that Piñatas do not die.
  • The team had lots of fun thinking of all the Piñata names.
  • Was not expecting how quickly the gamers got through the game and explored the game so shortly after it was released.
  • Justin didn’t know what game he was going to be a designer on.
  • The game started out just as a gardening game. Didn’t start with Piñatas. Ryan Stevenson, an artist at Rare, designed the Piñatas and they were pitched to be added to the gardening game after the fact.
  • Rare’s idea of what a bird is gets put into question based off the Viva Piñata designs.
  • Varny the worm makes his debut!
  • Gossip!!! Adam did not work at Rare during the first Viva Piñata’s development. SHOCKING!
  • Rare held the biggest Piñata party in the world until shortly after Mexico went all out to beat them.
  • Louise O’Connor voiced Leafos.
  • A complaint from a QA tester of the original Viva Piñata was that the gold coins were too bright.
  • Snapshots were included to give players new ways to play the games they are very familiar with.
  • Now it’s time for Underwurdle!
  • Game was released in 1984 under Ultimate.
  • The whole stream learns the lesson that old games are hard.
  • On to 1990 with Snake Rattle N Roll.
  • Rare Replay has 10,000 Gamerscore.
  • Pressing Start pauses the current game you are playing but holding start brings you back to the Rare Replay pause menu.
  • Jet Force Gemini now. Apparently we are on an animal theme for choosing the current games.
  • Jet Force Gemini happened just before Justin Cook got to Rare.
  • Not very many third person shooters on console. Very unique.
  • If you missed it before Jet Force Gemini will have an update coming to it after Rare Replay launches that gives the game modern aiming controls. Think Gears Of War over the shoulder.
  • We are reassured that when Lupus turns into a tank he does NOT lose his legs permanently.

Hour 3

  • Conker time! Chris Marlow and Louise O’Conner are now on the stream to walk us through the game.
  • Louise is an animator and the voice of Berri. Chris was a programmer on Conker and voiced The Great Mighty Poo.
  • There is an adventure park near Twycross called Conker’s Fun Fair. No relation.
  • Conker started off as Twelve Tails. Originally cutesy, 3D platformer. Game direction changed because the team wanted to do something different, something funny and something darker. Chris Seavor was a big factor in the change of direction.
  • Louise proud of getting to say she animated an angry, pissing squirrel.
  • Wanted to break from the norm. The team kept pushing and pushing and very rarely went over the line. Pushed bounds of humor.
  • Humor driven by Chris Seavor. Him and Robin Beanland would go into the studio and joke around and come back with audio for the game. No script was used.
  • Got away with a lot of pop culture reference due to the parody law. Movie parodies were a huge hit amongst the development team and the fans.
  • Some obvious parodies such as Terminator and Jaws but then lots of subtle ones. Chris Marlow’s favorite movie parody is a parody from Eyes Wide Shut.
  • Beach Front level really showcases all the hard work the team put into the game from sound to graphics.
  • Regarded as one of the best Nintendo 64 games concerning sound and graphics. Came out later on the console so Rare knew all the tricks to the console.
  • Lots of great team synergy.
  • Game has so many different gameplay mechanics. Puzzle, first person shooting, races, tanks, swimming and platforming just to name a few.
  • Louise O’Conner’s first game was Conker’s Bad Fur Day. Had the most amazing feeling seeing the game for the first time on the shelf in stores.
  • Chris believes most of the cuts that happened were for the best.
  • Even though the game has lots of swearing Conker himself actually is not very vulgar in terms of swearing at least.
  • Louise was the only girl on the Conker team. Louise voiced two of the characters. Chris Seavor actually did most of the female voices in the game.
  • Chris Marlow is an opera singer part time. Chris Seavor liked using the talents of each of the team members and Chris Marlow would be perfect for this singing monster that was created.
  • Chris Marlow sings the song live on the stream!
  • You can still use all the original cheat codes.
  • Louise was happy to go back and redo many of her original animations for Live & Reloaded.
  • Craig Duncan gives a tour of Rare wearing a snazzy Sea of Thieves shirt.
  • BAFTA wall! One for Perfect Dark.
  • The Sea of Thieves development barn has cannons equipped to it that happen to be pointing at the Rare Replay development barn.
  • Robin Beanland graces us with a little trumpet diddle for the Rare Replay song.
  • Back to the Conker team!
  • Louise says can’t make sequel to Conker without Chris Seavor.
  • Conker has Nintendo 64 multiplayer which is local only, no online. Bots are still there to play against.
  • Conker took about 2-2 and a half years to develop. There was about a year of development on Pocket Tales.
  • 14 people worked on Conker’s Bad Fur Day.
  • Christopher Davies and Chris Allcock play Blast Corps! Game released in 1997.
  • Chris Davies gives a quick summary of Blast Corps. You have a runaway nuke and you must clear the way for the nuke with a variety of crazy vehicles.
  • Kameo time!
  • Kameo was one of Chris Allcock’s first design jobs. Chris Allcock came aboard just as Xbox version started.
  • The team always found the time to push for everything they wanted, that extra polish no matter how busy.
  • Kameo is not necessarly a platformer, more adventure game at heart.
  • The game started on Nintendo 64, then Gamecube and then the Xbox platform. It was more whimslcal on Gamecube.
  • There are came demos of Kameo for the original Xbox in the wild. About 20 made before the press was stopped so they could release on Xbox 360.
  • The Xbox 360 made it possible for the huge battlefield scene with thousands of trolls on screen at once.
  • Getting to work on script with full professional voice cast was a great memory for Chris Allcock. Around 100 speaking characters.
  • There was one build of Kameo that Chris Allcock got his voice in the game. It was after hours when everyone had gone home and Chris made a whole village of people in the game with his voice.
  • Pummleweed is one of Chris’s favorite. Deep Blue is also a favorite.
  • Racing is next with R.C. Pro-AM  from 1987.
  • The team talks about all the little details with all the interesting sprites. Even skid marks!
  • Quick look at R.C. Pro-AM 2 for a comparison. Undulations on track. Big visual upgrade.

Hour 4

  • Starting the hour off with some Perfect Dark.
  • Rich Cousins and Simon Gerges are here now to play Perfect Dark with us.
  • 30 challenges, 120 challenges because you can do each challenge with 4 people.
  • One of the best multiplayer experiences. Crazy amount of gadgets and options. Single player has a varied amount of different locations keeping everything fresh.
  • Perfect Dark was huge step up from Goldeneye. The game added bots, challenges and many different kinds of weapons to multiplayer.
  • Pro-top: Aim the cursor a little bit above normal so the auto-aim goes for the headshot quicker. And find the shield!
  • Doing Challenge 11. Tranquilizers and shotguns. Lots of blurry screens!
  • Rich Cousins is actually in Perfect Dark XBLA. You can choose his face as a head when you play multiplayer. He was working closely with 4J Studios on the remake and they wanted to add him into the game.
  • The group is focusing very deeply. Got to beat this challenge.
  • When the team was getting ready to ship the game and were doing their final testing they thought they had a bug where you would die randomly for no reason when playing against Dark Sims. It was actually the Dark Sims killing them super fast. They had to watch a replay frame by frame on VHS to see the frame where the Dark Sim got a shot off.
  • Talking amongst group consists of amazement of blood stain where bullet entered body. Amazing hit animations. Laptop gun secondary mode best gun in any shooter.
  • Show off the new Insert Coin clothes that were announced today. Datadyne shirt showing off the great Perfect Dark.
  • Paul Collins and Chris Davies are on screen now with Perfect Dark Zero after a short break.
  • Starting off Perfect Dark Zero with some multiplayer on Subway. (Quick change to actually playing the first level of Perfect Dark Zero).
  • Cool thing about Rare Replay is that it has a huge variety of era and game type to choose from. Can find something to play with any mood you are in or time requirement you have.
  • Very neat feature to switch between FPS and third person when taking cover or rolling. Lots of fun with different kinds of gadgets.
  • Talks about the love that went into each game hub in Rare Replay.
  • Moving onto SabreWulf now.
  • Shows off the CRT feature and rewind feature. Rewind is very handy for those older hard games. Rewind works on the Spectrum, NES and Arcade games in Rare Replay.
  • Paul Collins gives an on the fly quick tutorial of SabreWulf.
  • Don’t think you can get away with camping! The AI will find you!
  • Digger time!
  • If you leave any of the old games, you can instantly continue where you left off.
  • Knight Lore was very appealing for its time
  • Knight Lore was actually finished before Sabre Wulf, but the Stampers didn’t feel like anyone would want to play Sabre Wulf if they released it first.
  • You can carry up to 3 items at a time in Knight Lore
  • A little known trick in Knight Lore is being able to lay the tea cup item and use it in various ways.

Hour 5

  • Starting the hour off with Grabbed by the Ghoulies.
  • Gregg Mayles is back on stream to discuss the games being streamed for this hour.
  • Grabbed by the Ghoulies started off on the Xbox.
  • Ghoulies’ name came before anything else.
  • The intro of the game includes different games from Rare’s past and unused concept art.
  • They wanted to do a fun light hearted beat ’em up. The control scheme of using two joysticks came about from wanting something to be easy to control that anyone could get into.
  • The innuendo title of the game was to set the tone for the humor of the game.
  • Always been fans of putting references of other Rare games into another.
  • Gregg took the key from how Lucas Arts put references in their own games.
  • A cameo in the game that was removed included pictures of people from Rare in one of the rooms.
  • Joke about doing a game about pirates.
  • All of the mounted heads are references to other games.
  • The experience of developing on Xbox was challenging at first. Rare has always had the ability to change whether it’s different platforms, companies, etc.
  • Don’t see your own games in the same light as someone who plays them.
  • Gregg personally doesn’t play his own games once he finishes them.
  • Gregg thinks Rare could be anywhere, but the building and grounds where they’re located is a part of what Rare is.
  • One of the key things of the game is they wanted everything to be breakable.
  • He feels the visual style helped it really well. Doesn’t feel like it aged badly at all.
  • They set a precedent that there should be no straight lines in the game.
  • Grabbed by the Ghoulies was Gregg’s favorite game to ever work on due to the atmosphere of the team.
  • The fact that Rare has had different games of different genres and that he believes its a reflection of the teams who work and have worked there.
  • Counter-Operative Mode in Perfect Dark started out as the Devil Bottles Mode in Banjo-Tooie.
  • Various Rare employees discussing their favorite Rare games.
  • Put Banjo turning into a washing machine was just there to entertain people.
  • Gregg has never beaten Battletoads in one life.
  • Gregg assisted with 4Kids to put the Viva Pinata TV show together.
  • Cooper model was not based on Gregg.
  • Gregg’s son’s middle name is actually Cooper.
  • If Gregg could make a sequel to any game, he would like to take a shot at Cobra Triangle.
  • Moving on now to play Jetpac.
  • Jetpac is the oldest game in Rare Replay.
  • Gregg was a massive fan of Ultimate: Play the Game. He grew up playing their games.
  • His computer of choice back in the day was the ZX Spectrum.
  • The stream is in the main building of the Rare headquarters. Also has reception, music studio and canteen.
  • 4 barns which are the development studios. All barns have equal amounts of secret stuff.
  • Gregg Mayles gets his game ideas from absolutely everywhere. The worst thing you can do is sit there and try to think of games. No real process.
  • There is an original Killer Instinct arcade in the Rare headquarters.
  • If the game is too hard. Play better.
  • Jetpac Refueled introduced co-op.
  • JetPac Refueled wasn’t in development for very long. A handful of months.
  • Cobra Triangle!
  • Gregg’s first job at Rare was a tester.
  • What makes a Rare game different? Gregg believes it comes down to the humor and character. Also huge attention to detail.
  • If Gregg was going to do Cobra Triangle he would add more description and a little more speed.
  • Water games are very difficult. You can make the water look really good but controlling on water is another story.

Hour 6

  • Slalom first official Rare game as well as first console game.
  • The box art tells you exactly what the game is about.
  • Time for some Battletoads! NES version that is. Battletoads Arcade is the first time you can play the arcade version of the game at home.
  • Chris Davies is back with Gregg. Gregg is sporting an awesome Battletoads long sleeved shirt.
  • Your Xbox 360 saves and achievements will automatically transferred over.
  • Rare Replay is filled with tons of developer interviews.
  • Going straight to Turbo Tunnel. Talking about the legendary E3 Turbo Tunnel time.
  • The team thinks that variety and difficulty is what keeps people talking and people playing Battletoads.
  • Snapshots don’t allow cheats or rewind.  Still allows difficult experiences.
  • Didn’t intentionally try to make it super hard. Set the difficulty to the level of the developers playing it every day.
  • It was a surprise for the developers to hear how difficult it was.
  • The inspiration for the Battletoads were comics making a come back in the 90’s.
  • Chris’s favorite toad is Rash. Gregg’s favorite is Zitz.
  • Gregg feels more sorry for the villains Rare has created over the years more so than hate.
  • Some of the Snapshots really help people learn the game. Each Snapshot has leaderboards to compete with.
  • Viva Piñata was probably the hardest game to make according to Gregg.
  • The balancing was very difficult to get in Viva Piñata. Being able to put any combination of items and Piñatas in the garden made it very difficult to test.
  • Chris’s beard is so nice because he doesn’t do anything to it.
  • Quickly on to Lunar Jetman! Another Ultimate game.
  • The developers were able to add cheats to the older Spectrum games such as infinite time and rewind.
  • The cover art for Lunar Jetman had a trailer on it so everyone was expecting to use it.
  • Onto Solar Jetman now! Moving fast!
  • This is engineer James Thomas’s favorite game. Wants to call Rare Replay, “Solar Jetman and 29 other Rare games”.
  • Solar Jetman is very cool because of the physics applied to the pieces you carry with your ship.
  • Battletoads Arcade! Never been on a home console.
  • Arcade cabinets much more powerful. Arcade version came after the NES game. Game has much more going on, lots more action.
  • Rare had its own arcade hardware.
  • Not only did Battletoads Arcade come with better graphics but also more blood. It had more mature content than the NES version.
  • Santa was the original boss for the snow level in the Arcade game.
  • Okay, last game of the night! Killer Instinct 2!
  • The Killer Instinct in Rare Replay is the Nintendo 64 version.
  • Killer Instinct Gold was chosen because it isn’t available else where. Only available on the Nintendo 64 until now.
  • Also a good starting point for newer players. Has Dojo and training mode.
  • Rare has always embraced new genres. Fighting game while something new was not out of their reach.
  • Gregg and Chris go at it in KI Gold. Spinal vs Jago!
  • Half circles!!!
  • Moving off the couch to outside on the balcony.
  • Signing off for the night! Rare Replay is out August 4th!

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