Nintendo has never really been associated with the shooting game genre aside from Rare’s masterful Goldeneye, Perfect Dark and Jet Force Gemini in the N64 era, so it may come as a bit of a surprise to learn that the company’s upcoming Wii U game, Splatoon, was actually influenced somewhat by Perfect Dark. As it turns out, one of the lead developers on the game spent his college years playing the sci-fi shooter. Here’s what the producer had to say about the project…
“We went through a period of creating lots of prototypes. We didn’t want a franchise-based game, so we made a bunch of prototypes and one of those prototypes happened to be the game that became Splatoon. The idea was ‘something fun, something new, something different,’ not ‘a shooter.'”
The development team is made up of people who play games a lot, and among them are people who play shooting games a lot, including Mr. [Yusuke] Amano, one of the game’s directors, who I’ve heard has spent his college years playing Perfect Dark.
As game designers who play games, you can’t really help observing things you like and don’t like, and having those have some degree of influence on your thinking. The best way to express this is that it forms a base of thought that you bring into game development, but it doesn’t directly influence the game development.”