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The Importance of Rare Replay

The Importance of Rare Replay

It’s the end of the road, folks; Rare Replay is mere days away from release. Admittedly, I’m still indecisive about which game I’m going to hop into right off the bat.

I’m in the middle of my annual run through my ten favorite video games — either Banjo or Conker would be ideal, right? Should I be poetic and start off with Jetpac instead? Throughout this summer, I’ve made it a daily ritual of watering plants — maybe Viva Piñata is the way to go.

These are the struggles I face, people.

In the meantime, I figured I’d talk a bit about why this compilation disc is such a big deal. You know, beyond its catering to the lazy side of me that doesn’t want to plug in his Nintendo 64.

This may pertain more to Rare’s E3 2015 presence as a whole, but the most blatant message that Replay delivers is that the Twycross-based studio still values its history.

Coupled with the revamped logo — one that more closely resembles the classic Rareware emblem — Rare is definitely playing to its audience for the studio’s 30th anniversary.

That isn’t to say that Rare is defined only by the IPs represented in this collection, though. Although some were disappointed to not see a proper revival of one of its classic franchises at this year’s E3, I think the studio struck a near-perfect balance.

Rare, er, rarely stayed on one game series for long. It seemed to be constantly jumping from one project to the next. Sea of Thieves may be a new IP, and, granted, we still don’t know that much about the title. Based on what we do know, though, it looks to be distinctly Rare.

To me, Rare Replay feels like a sign that the studio will carry its unique, offbeat sensibilities into the future. Acknowledging the past while moving forward with new adventures — that kind of stuff.

I’m a massive proponent of video game preservation, too. I mean, I think some publishers go a bit overboard when they re-release a game before it’s even had a chance to stand the test of time. That said, it’s important to reintroduce particularly special games every now and then. You know, to keep them relevant, or, at the very least, keep them playable for future generations.

Throughout the past couple of years, especially, I’ve hoped for a proper Netflix-style streaming service for video games. Rare Replay may not quite be the answer to that, but with 30 games on one disc, it’s a start.

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2 thoughts on “The Importance of Rare Replay

  1. I completely support Rare going off to do new IPs. I just hope MS gives more Rare franchises to passionate developers like they did with Killer Instinct.

  2. Sydle

    I’m excited to play this collection tomorrow and return to Jet Force Gemini since I never finished it in the N64 days.

    If the rumors are true that Rare has 3-4 teams again then I hope there is a great mix of revisiting IP (gimme Banjo, Perfect Dark, and Viva Pinata) and making new stuff. I’d love to see them start genre hopping again like they did pre-Kinect.

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