7. Grabbed by the Ghoulies Ghost
There are different types of ghosts throughout Grabbed by the Ghoulies and they are typically more dangereous than the Ghoulies themselves. Ghosts cannot be defeated or even attacked and will scare Cooper when approached. If Cooper doesn’t retreat from the Ghost within set amount of time, then he will be stunned and thus unable to attack any other potential Ghoulies residing in the room. The amount of time it takes to retreat from a Ghost depends upon the type of Ghost.
6. Napper the Ghost
Napper resides in the Mad Monster Mansion level in Banjo-Kazooie and contains a Jiggy within his body. He gets his name because he is napping when you enter the dining room of the mansion and he must not be awakened. The Jiggy is obtained by jumping from chair-to-chair and then slowly walking across the table and through Napper himself. Once the Jiggy is acquired, Napper awakens and flies off after being threatened by Gruntilda for losing the Jiggy.
5. Wrinkly Kong
Wrinkly Kong first made her debut in Donkey Kong Country 2 where she served as a school teacher who have hints and saved your game… Usually for a price. In Donkey Kong Country 3, she again saves the game for the player–this time for free–but does little else. She returns in Donkey Kong 64 and abides behind Wrinkly Doors near world entrances where she now appears as a ghostly figure, having died at some point between DKC 3 and DK 64. She gives hints pertaining to the world she’s residing by, even though they’re usually half truthful.
Kackle is a ghost that appears as a bandana wearing skeletal figure. He resides in the Haunted Hall level in Donkey Kong Country 2 where he will attack Diddy and Dixie if they fail to properly hit the plus and minus barrels. He also appears in another mine cart type level in Donkey Kong 64.
3. Ghostly Bottles
Poor Bottles. He had to deal with Kazooie’s smart-mouthed remarks when he only wanted to help; had deal with her cheating when they were playing cards together; and then… he was blasted by a powerful spell from Gruntilda after being abandoned in the house by Banjo, Kazooie, and Mumbo. The resulting blast resulted in the death of Bottles, leaving a ghostly presence hovering above his charcoaled body. This set Banjo and Kazooie out on a new adventure to get revenge for Bottles’ death.
2. Gruntilda Winkybunion
In Banjo-Kazooie: Grunty’s Revenge, Gruntilda was still trapped beneath her stone imprisonment from the finale of Banjo-Kazooie. Her loyal servant Klungo built a machine that would allow her ghostly essence to not only inhabit it, but also to travel back in time to prevent Banjo and Kazooie from ever meeting. An epic battle against her ghostly form took place at the end where she was defeated and her ghost returned back to her prison until the events of Banjo-Tooie.
Beetlejuice himself is a ghost and is the primary protagonist in both the NES and Game Boy versions of the Beetlejuice video games. The NES version is primarily based off of the popular movie of the 1980s and shares a similar plot: to scare away the Deetz couple and friends that have taken over the house. The Game Boy version has a similar plot, but is more based off the of the anime series. Beetlejuice defeats enemies by stepping on their and using scare tacticts that can be purchased from acquired points.