Rare Replay is not only comprised of 30 amazing games from Rare’s history but also filled with tons of bonus content ranging from interviews to videos of unreleased games. You can unlock the bonus content by collecting enough stamps which are earned for completing challenges for each game included in Rare Replay. Below is each unreleased game video included in Rare Replay which a short summary to go along with them:
Sundown was Rare’s second foray into the horror genre. The basic premise of the game was that a biological parasite started infecting living organisms causing the breakdown of society. The organisms would slowly warp its host into a disgusting version of its former self combined with the parasites properties.
Below is the video you can unlock in Rare Replay showcasing Sundown:
The art team went to town on trying to really scare and disgust the player keeping them on edge while they would play the game. The artists were heavily inspired by John Carpenter’s “The Thing”. Not only were there deformed human hosts but also wildlife such as deers and bears.
The gameplay would have the player moving from town to town looking for food, water, supplies and weapons. You would also need to find somewhere to bunker down and fortify as during the night is when you would face your worst nightmares.
Sundown was just in concept form until a team at Rare picked it up for the Rare Jam. From the short prototype created for Rare Jam we see defense features such as a sentry gun and electrical trip wiring. The game was never green-lit but it is very fun to see what a Rare survival horror game would look like.
The Fast And The Furriest
The Fast And The Furriest would have looked to Diddy Kong Racing for inspiration while also striving to update the racing genre. Below you can watch the video that can be unlocked and viewed in Rare Replay:
The Fast And The Furriest would have used Rare’s own characters from all their past games for drivers. Each driver would have a vehicle that embodied that characters persona and best matched their style.
The racing stages would also play a role as the players could affect and be affected by the them. The environment could be manipulated by the players with Banjo’s wrench from Nuts & Bolts. Each racer would have one that could alter the playing field in various ways such as building and taking apart bridges to taking parts from opponents vehicles for their own. Vehicle customization would have also been an option.
Not only was the goal of The Fast And The Furriest to update the racing genre but to also be accessible.
We have known for a while that Rare had been making a karting game with Banjo in it for some time now but it was unclear what kind of kart game it would have been. Now discovering it would have taken inspiration from Diddy Kong Racing and learning the kind of new features Rare wanted to include in the game we get a better picture of what a modern kart racer Rare would look like today.
Kameo 2 was a planned sequel to Kameo: Elements of Power. Below you can watch the video that can be unlocked and viewed in Rare Replay:
Kameo 2 would take a departure from the bright and innocent-looking themes in the original. Not only would the game be darker in tone but Kameo herself would look and act darker. After Kameo: Elements of Power we are left with a more mature Kameo. She would have been much more threatening looking. The artists wanted this more sinister look to convey the state of mind Kameo was in. Kameo would now draw from her inner darkness to defeat her enemies.
Peter Hentze, one of the artists at Rare working on Kameo 2, mentions how they drew many different outfits for Kameo. Some were drawn with concealing cloaks to have her easily sneak up on enemies. Perhaps Kameo would have more stealth gameplay this time with such clothing features in mind?
The team’s goal was to keep aspects from the original characters when recreating them for Kameo 2 while also flipping their original designs on their head. As you can see in the video the creatures from the first game are still recognizable but more more ferocious. The artists really wanted to bring a more aggressive and threatening presence with every character.
The video also covers a bit of the story in Kameo 2 revealing who one of the main antagonists would be. Mystic from the first game now leads a race of serpent creatures called Sargothans. Don’t worry though, the trolls would have been back but this time meaner and more advanced than ever. Near the end of the feature there is a small clip of a prototype showing off flying in a huge open area. The open area looks to be the equivalent of the battlefield where the player could ride their horse through thousands of trolls.
Black Widow was in prototype form and gave players control of a huge mechanical spider, The Black Widow, during an alien invasion.
Below is the video you can unlock in Rare Replay showcasing Black Widow:
In the video Chris Allcock from Rare gives an overview of the game mechanics for Black Widow. The Black Widow could leap or climb onto almost every surface in the game. Parts of the environment that the player could walk on were also destructible. The dynamic destructibility of the environment would play a big role in the gameplay as the player could use parts of the environment as weapons to attack or as shields for defense.
Black Widow would not be green-lit but the mechanical spider would make another appearance in another unreleased Rare game, Kameo 2, as a feared elemental warrior.
In Tailwind the only mode of transportation in the world is flight. You would play as the owner of a small courier company fulfilling contracts and making money by completing them. Below you can watch the video that can be unlocked and viewed in Rare Replay:
From the prototype in the video you can see the protagonist being controlled on the ground before getting into a vehicle. There seems to be many different vehicles included in Tailwind from a prop plane and blimp to a helicopter and cargo plane. The world you can fly in looks to be huge with lots of different cities and islands to explore. The terrain varies from beaches to forests.
In one scene of the prototype the helicopter picks up a house with it’s crane. This is most likely a utility used by the helicopter to complete a contract mentioned earlier.