EXCLUSIVE: Fresh Details From The Developers Of Killer Instinct For Xbox One

The first day of E3 2013 has come to a close and I had plenty of hands-on time with the new Killer Instinct. My hands-on impressions for that will be coming later tonight, but right now I want to share some juicy new info with you on the game. I had the opportunity to speak with several of the developers from Double Helix Games and they hardly shied away from any questions I had for them. Here are the most important things that you need to know (both good and bad)…

  • Development began on Xbox One. It was never in development for Xbox 360 as many seem to believe.
  • The demo at E3 was put together within five weeks time.
  • The game will be ready in time for Xbox One’s launch.
  • It is indeed “free-to-play”, but there will be different packages available to purchase.
  • No Mercy’s and Ultimate Combo’s are currently not planned for the game as the developers believe “they aren’t necessary”. This can change, however, if the fan community pushes for them to be included. This would mostly likely happen as patch later on, however.
  • Aside from Jago, Sabrewulf and Glacius, returning characters will currently include Fulgore, Spinal and Cinder. They promise to have Cinder more balanced than he was in the original Killer Instinct. There will also be brand new characters designed for the game.
  • They want to include more female characters considering there are so many male characters in the original games.
  • The game is a blend of both the original Killer Instinct and Killer Instinct 2/Gold.
  • The developers are working very closely with Rare and Ken Lobb on the project. They are also getting feedback from professionals in the gaming fighting scene.
  • The E3 Demo alone is over two million lines of code.
  • It’s possible to enter an Ultra Combo, exit it, and then re-enter it again for a very powerful Ultra Combo. The developers say they’ve yet to see anyone pull it off.
  • The environments in the game are fully destructible. As combos are continually done, the level falls apart. If the match is finished with an Ultra Combo, then the entire arena will “explode”.
  • The voices in the game are being recorded by professional actors.
  • The combo system is a bit more “streamlined” so that anyone will be able to pull off big combos.

So there you are! I’ll be playing plenty more tomorrow and Thursday, so I’ll be sure and update this post should I get any more info from the developers. Be sure and leave some feedback in the comments for me to share with them!


UPDATE: So there seems to be doubts regarding the legitimacy of this article. To clear things up, I spoke directly with developers from Double Helix during my time at E3 and simply reported what I was told. Now bear in mind that this is still an in-development game and things change, regardless of whether we want them to or not.